1. First, create a new document 500x250 pixels, with white as the background. Select the text tool, font list, selected their favorite font, the size of 100Pt, the way anti-aliasing: strong, color is black
2. Merge layers, to access panel, a copy of any channel, to be renamed the "Orig", RP-processing (ctrl + i).
3. Create a new channel, called "Crust", loaded channel Orig constituency (hold down ctrl point channel orig), select the anti-election, the revised menu, with the expansion of the command, expand capacity to 8, fill white, and then counter- filled with black, deselect.
4. Implementation of the Gaussian blur filter with a radius of 4 pixels; then in levels: access to the current channel, type: 86,117. This is to make the state of adhesion between pizza.
5. A new layer, named "Crust", filled with white.
6. Select channel Crust, implementation of the filter> Pixelated> lattice-based, cell size is 8.
7. Here we use the results to simplify the stamp image, stamp filter to be used as the color palette, it must first set the foreground / background color, so that after the black for the former white state, then select Filter> Sketch> seal Ming / dark balance of 25, smoothness 5.
[Next]
8. Implementation of the Gaussian blur with a radius of 4; adjust Levels: the current channel, type: 128,151.
The following diagram:
9. Back to the RGB channel, select the layer Crust, loading channel Crust, select the anti-selection, fill it with black, deselect.
10. Implementation of the Gaussian blur with a radius of 8; select styles of filter> relief effect, angle 135, height is 4, the number is 150%, we once again use Gaussian blur filter with a radius of 3.
11. Loading channel Crust, select the anti-selection, emergence, with a radius of 4 pixels. Fill black. Then, in the Edit menu, select "fade" command, opacity 50%, mode to "normal", deselect.
Get the next chart:
12. The following is an irregular body do particle cake. New layer, named "Texture", filled with white. Add variegated, number 33, Gaussian distribution, check the color, use the Levels adjustment: composite channel, enter: 85,149. Use Gaussian blur, radius 1, with the Levels adjustment to the size of the uneven look. Parameters: composite channel, enter: 214,237.
14. To access panel, copy the blue channel, will be renamed copy of the blue channel "Texture". Back Layers Texture, loading channel Texture, select the anti-selection, deletion deselect. Loading Channel Crust, select the anti-selection, emergence, with a radius of 4 pixels, and then remove the anti-post-election.
15. In the Texture layer, double layer, into the layer style, select the slope and relief, in style, select "relief effect", this layer and link layer Crust, flattening, and then add the variegated, the number of 3%, Gaussian distribution, check the monochrome
16. New layer, still called Texture, reset the palette, the implementation of the clouds filter; select Filter> Artistic Effects> dry brush, brush size: 2; brushes Details: 8; texture: 1. Consecutive 4 times (ctrl + f).
17. The layers mixed mode to "Multiply" and opacity set to 75%.
18. This layer and link layer below, merging layers, the current for the Crust. Adjust levels: composite channel; Input: 0,169; gray coefficient: 1.14.
19. Implementation of the Filter> Artistic Effects> plastic packaging, high light intensity of 15, the details: 9, Smoothness: 7. On the Edit menu, select fade command, opacity 20%, normal mode.
[Next]
20. Use the Hue / Saturation command to the image color: Check the color, hue: 31, Saturation: 33, Lightness: 4.
Then obtain the following results:
21. To access panel, copy the channel Orig, renamed as "Sauce", the implementation of Gaussian blur with a radius of 6. Adjust the current channel complex Levels, enter: 0,119.
22. Implementation of the lattice of filters, the cell size is 15.
23. After the palette set to black before the white running seal filters, clear / dark balance: 25, Smoothness: 5
24. We need to smooth the edge of the white content, it looks more like pizza sauce. Select fuzzy> further blurred, consecutive three times, and then adjust the current channel Levels: Enter 34,109.
25. Click the RGB channel, back to layers panel, the Crust layer new layer, named Sauce, filled with white. Loading Channel Sauce, choose anti-election, after filling with black Deselect.
26. Gaussian blur, radius 3, then the implementation of relief filter, angle: 135, height 4, number: 150.
27. With a Gaussian blur filter to blur, radius 3, the implementation of the two. Loading Channel Sauce, choose anti-selection, emergence 4 radius, then after the election filled anti-black, then faded 50% of the normal mode is not transparency.
28. With a Gaussian filter a little fuzzy about a radius of 2 on it. Next, use the curve adjustment, is shown in Figure 23:
29. With the hue / saturation color command for the salad dressing. Check the color, hue: 7, Saturation: 71 Lightness: 0.
30. Implementation of plastic packaging filter, high light intensity of 15, details 11, smoothness 11. 23% opacity and then fade.
[Next]
32. Here is sauce for seasoning. Add variegated, number 3, Gaussian distribution, monochrome; in the filter menu select Texture> Texture-based, sand texture type, scale: 100%, highlighting: 4, light direction: on, no RP. 40% of the normal mode and then faded opacity. Re-use plastic packaging, with values just as strained, 12% opacity.
33. New layer, named Spices, select the foreground color RGB (33,84,25), fill, load channel Texture, choose to delete anti-election after the abolition of selection. Re-loading channel Sauce, delete, deselect.
34. Then Levels tool down a bit, (gray coefficient of 0.78), select Sauce layer, will merge it with the link layer, load the channel Sauce, anti-election deletion deselect.
That sounds a bit mean! Ha ha!
35. Copy channel Orig, renamed Cheese, 4 pixel Gaussian blur; lattice: the cell size is 6; stamp: clear / dark balance of 25, smoothness 5; 4 pixel Gaussian blur, adjust the current channel Levels: Input: 52,100.
36. New layer, named "Cheese", filled with white; loading channel Cheese, select the anti-selection, fill it with black, deselect. Gaussian blur: 4; relief filter parameters with just the same; and then twice with a radius of 4 pixel Gaussian blur, will fade after the first 50%; loading channel Cheese, select the anti-selection, emergence, with a radius of 4 pixels. Anti-election re-fill black. Then, in the Edit menu, select "fade" command, opacity 50%, mode to "normal" and uncheck ..
37. New layer, still called Texture, reset the palette, the implementation of the clouds filter; select Filter> Artistic Effects> dry brush, brush size: 2; brushes Details: 8; texture: 1. Consecutive 4 times (ctrl + f). Then mixed layer to "Multiply" and opacity to 61%. Texture layer to link layer and Cheese put together, adjust the composite channel Levels: Input: 0,169.
38. To build a layer of "Texture", loaded channel Texture, after filling with black Deselect. To add a bevel and embossed layer style, style as "relief effect" method to smooth a depth of 59%, the other in accordance with the default values.
39. And put together the following link layers, with the hue / saturation command color: Hue: 38 Saturation: 67, Lightness: 0.
[Next]
40. Once again packed with plastic filter, just set the parameters also like to implement after the fade opacity of 37%. Loading Channel Cheese, select anti-selection, emergence, radius of 6 pixels, after anti-election in the gray color scale composite channel coefficient set to 0.64, de-select.
41. Add variegated, number 3, Gaussian, monochromatic. Loading Channel Cheese, deleted deselect.
42. Select Layer Crust, loading the same channel, deletion deselect. In the Levels dialog box, the gray level coefficient reduced to 0.8, making it a little bit dim.
Results have come out, we then adjust the adjustment like it! Well, hair done, and tired, top it!
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